Monday, February 18, 2013

Players vote for 2007-era RuneScape server



(1)


Believe it or not, an "old-school" RuneScape server may be in the making. The crazy developers over at Jagex discovered a complete backup of the game from August 2007 and are allowing the community to vote on whether or not there's interest in playing this five-and-a-half year-old copy of the game.

The poll will go live on Friday for the following two weeks, but Mod Mark wanted to explain the hows and whys of this potential project in advance. He also set milestones for voting, with the minimum for the old-school server to become a reality being 50,000 votes for a maintenance-only version. If the server project gets enough votes, Jagex will actually hire a team to develop for it.

Mod Mark did want to clarify that possibility, however: "If this idea gathers sufficient support, then we will not need to take our current talent away from all of the exciting updates to be implemented into the current version of the game, as we will be able to hire a new dedicated team to work specifically on this project." Buy Runescape Gold

Tell you what: Why don't we have our own unofficial pre-poll poll right now? Vote on whether you'd play on a classic server after the jump!

Wednesday, January 30, 2013

DOFUS Guide: Miner Tips and Etiquette


   

Neurotic Dofus player rejoice, there is hope for you yet. I have discovered a profession completely geared towards players who have a deep seated root of repetitive behavior, and it is a desirable profession. Mining. Yes you read right. Mining.

Think being in a dark cave picking at rocks sounds like a bore? Well far be it from the truth. I have found mining to be rewarding and extremely profitable.

When you decide to take on a profession in Dofus, a whole new world seems to open up. You now have a talent, desirable to other players, and you start to make some serious bank. Mining has padded my bank account in a way which I wish translated into the real life world.
 

Mining is extremely easy to start at. First you need to go to (9,-23) in Astrub and talk to Chipo Atufe [Inside Cave] or you can talk to Casper Van Brushing in Amakna (-1, 5). From either one of those conversations, you must either buy a miners axe or barter for it. And guess what? You are now a Miner! That’s it! No complicated or tedious hoops or quests to conquer. Just spend 150 Kamas and you are now an official cave dweller.

Next you need to find a cave, or series of caves. You will start with simple plentiful metals. As you go on, you will not only gain experience with each level, but you will become more efficient at mining. Your time to harvest metals will decrease, and your types of harvest-able metals will increase. acheter des kamas

But don’t think it’s all rosy and perfect, there are obstacles. You will have to research your mines on the Dofus wiki- because you might get yourself into a mine with aggressive monsters. That is not a fun process, and take that from someone who kept trying over and over to get around the evil beasts, with little to no success. So if you have strong aggressive attacks with your character, then my all means, give those mines a shot. But if you are like me, and are not an aggressive or powerful character, stick to the mines without the monsters or dark miners. They are a real drag!

You will also encounter other miners, competition can be fierce, but if you plan right, you can really be a mining machine. Plan your routes; look for mines near each other, so you can literally do rounds. If you run through a mine, and see it’s been picked over, run to the next mine, and so on. You might have to do this a few times, but if you keep a tight loop, you will always be getting something in your inventory. Speaking of inventory, keep a close eye on it. There is nothing worse than getting a good chunk of rock, only to have to drop it because you didn't notice you were at maximum capacity!

My recommendation is to invest in potions, a recall potion, and a portion which will take you close to your bank of choice. You will need it! Metals are heavy, and you will need to drop them into your bank account to amass any real substantial quantity. Then once your deposits are made, hit that recall potion to get back to your mining stomping grounds. It’s a great way to spend time in-between dungeon runs and doing souls in the arena. guild wars 2 gold

Another good investment is a mount. Using your Dragon Turkey as a pack mule can really pay off. It will save you a lot of running back and forth to the bank. You might even consider investing in a work. This strange looking little troll increases you load capacity dramatically. I never realized how handy this little guy was, or I would have invested in him right away. Don’t get me wrong, he ain't a cheap pet, you will shell out a very serious amount of Kamas, but with increased carrying capacity, you can make that money back quickly with only a few runs of ore to the Market.

If you find you are running short on cash then you need to hit the Miner’s Markets! There is one in each of the three major cities. You can sell in single, tens, or hundreds of any metal. Do your research and know the current selling price. Don’t go crazy...keep your prices close to current, that way you will make the most bang for your rock. And trust me, those rocks move! In one hour I made over $100,000 Kamas on iron alone!! And that was in one market!

Be respectful of other miners and don’t try to sell way under market value. We all want the same thing, to sell ore and make some Kamas. But it is very annoying to have someone posting metal at a fractional price, trust me; the demand is high enough you don’t need to do those kinds of things. Be smart about pricing and keep within 5 Kamas of lowest current price if you want to sell fast. It works and keeps the market price in good standing.

Mining will afford you to able to fund all those wonderful toys we all want! But be warned, you will have to check on your market items every now and then. I usually go directly to the market before I go to the bank so I can see if my items are still competitively priced. Do not be afraid to take rocks of the market, to reprice them, or even pull them completely until a later time. Just like anything else when it comes to the market, timing is everything. You will find hot times when you notice your items sell. If you actually pay attention to that, you can make a killing. Think of it as an MBA in Dofus selling strategies. Using the market is no different than using your character attacks in battle, it’s all about strategy and it really does pay off. Personally I have found the best routine is to hit the market, and place anything I need to up for sale, than hit the bank. I hate paying to access a bank account if it’s not necessary.

As you become a more skilled miner you will run into Crack rock monsters. They will just be there- kinda like picking possessed rock. They will surprise you and you will never know when or where they will pick a fight with you in a mine. They are easy to defeat, and seem to be just a fact of mining live. But don’t fret; they make the hassle worth the while. When you defeat the Crack rock he will give you a bag of metal. It will get dropped into your resources. The trick is to click on the bag of metal, and it will unpack into your harvested metals. Think of it as a give from the Mining Gods. They just bestowed you with a bag of free metal which you can now go and sell guilt free on the Miner’s market for a very nice profit. You will learn to appreciate those Crack rock monsters. acheter des kamas sur dofus

If you are in a guild, or have friends in different professions, you can barter and trade precious metals for other goodies. This way you can always have a good market, everyone trades-person needs supplies, and metals are in hot demand. So be prepared to have lots of new friends, and a heck of a lot of money!

Mining may sound like an unglamorous profession, and maybe to some extent it is...but if you stick to it, you will be up to your eyeballs in Kamas. And who doesn't love that?
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Monday, January 21, 2013

Battle full career in the high segment Mat Road explain how to play the assassination 4?





     Here to explain, because the skills are not out to recruit strokes clear that they are able to be talked about just about accurate even move I can not remember the look of giddiness and body surgery skills are almost like, so explain it The comparison is not so accurate, but simply the skills of cracking or clear As for assassination skills change tactics I not so proficient, so please forgive. Continue to explain the skills to crack.

     Invisibility. Invisibility finally want to address. The era before the assassination, stealth is not so hateful, but from the bullets out of stealth really good skills hateful, so this I also specifically issued a plus point of the Taoism posts order is breaking stealth. Tracking bombs, his stealth position immediately opposite the stealth put tracking bomb, can track stealth units.

    2, to kick off the Star. This skill should pay attention to fight strokes, because his skills to hit the people is invincible status and floating. Invincible is a relatively long time, so pay attention to their own Taoism puncture do not hit this skill, very sad reminder. cheap C9 gold

    3, for the assassination of the hands. Plenty of people want to know what starting hands to play assassination. Generally divided into two categories. The first category, the assassination initiative to attack you, keep in mind that no matter how he jumping around, spotted his skills, if any skills close to your body, Direct Black Swan Dance ~ how do we want to fast, and quickly deflected perspective, can be hard-Direct Connect, if he just is invincible skills Spell out directly double click, not recommend flat pick attack, because now flat pick attack easily caught, but some distance away from you, with a flat pick hit it.

    Instantaneous step hands assassination. This need not go into detail, direct red escapement encounter will bend the assassination but keep in mind that you can escape toward you go, we must understand how to bend his final placement, if you turn fast enough perspective or stiff his!  sell C9 Gold items COTN

    The skills of the assassination is probably so few eating skills, others are even strokes used, not more than that to fight other professions are going to be chasing close fight to fight, and the only one assassination, remember not silly red past, until he come, even if they have to take the initiative to attack, we must maintain a good distance! Remember, perspective must be referred to the fast, self-defense skills Black Swan Dance Double-energy storm less closing strokes too slow, the critical moment of unparalleled Flurry can have an unexpected effect Oh, because of the unparalleled flurry instant invincible tyrants body, in short, , fine! Do not be attacked assassination ends here under occupation, the bullet will not speak of it, too strong, currently not mature play, end of career.  buy c9 gold     buy or sell GW2 items   acheter des kamas

Thursday, January 10, 2013

Behind The Scenes: January 2013




    We love starting each new year with something large, and this year is no exception. Cue the Kalphite King and our first ever level 90 equipment!

(1)  sell cheap runescape gold


Kalphite King

     Since the dawn of time, the Kalphite Lair has been born and reborn, as each new queen ascends to rule over her beetly minions. In the sandy depths, way below the inhospitable Kharidian Desert, a new foe has emerged and it’s eager to spill your blood and feed its ravenous nest. This new kalphite has taken a different, far larger and brutal form, however, and even the queen herself isn't capable of ruling over him. It can only be...the Kalphite King.

    In this brand new, instanced boss fight, you’ll need to work cooperatively with a group of high level friends to avoid a quick and ungraceful death, including learning how to dodge the most damaging NPC attack ever! He'll have a large range of potential attacks, keeping even the most effective teams on their toes. The fight itself will be instanced, so there won’t be any issues of overcrowding or run-ins, as you'll be able to set rules to control who can join you for the fight.  cheap dofus gold      Sell Runescape Items

   If you are skilled enough to prevail, the potential loot from this chitinous menace will be huge. To start with, he'll drop a range of new, level 90 weaponry focused around dual-wielding melee users, with both main and off-hand maces, longswords and rapiers. All-new kalphite enemies will also drop the resources needed to repair this magnificent new equipment.

   In this brand new Kalphite Hive, you’ll be able to fight through graphically reworked kalphites; perfect for kalphite Slayer assignments. We’re even overhauling their drop tables to make fighting them more profitable.

   Hati Wolf and Friends

   It’s winter again, and - as sure as the seasons themselves - the legendary wolves, Hati and Sk?ll, stalk the Fremennik forests and fjords once more.

   Each wolf requires a group of experienced players to defeat, with Hati focused around combat skills, and Sk?ll having a rather interesting Firemaking alternative to traditional hack-and-slash techniques.

   The brave adventurers who assist in their demise will receive a selection of wolf cosmetic gear (a brand new one, as well as all of the existing pieces) and an angry-wolf-sized chunk of bonus XP in Combat, Woodcutting and Agility.

   Desert Area Tasks

   The king isn't the only desert content we're adding this month: we're introducing the newest of our task sets, which covers all of the Kharidian Desert.

   The task set incorporates 4 different levels of player skill, covering the traditional 'easy', 'medium', 'hard' and 'elite' categories, with elite requiring such levels as 91 Thieving 89 Crafting, to name a few. For those of you that haven’t tried a task set before... what have you been doing? Think of it like an awesome list of things to do, where you'll need to visit all four corners of the desert, collecting items, visiting hidden pockets of the game world and earning cool rewards while you do it.

   Rewards are, as always, numerous, and along with a hefty chuck of XP, crafters, herblorists and miners will be particularly pleased with what we have planned. As always, the rewards will include a piece of upgradeable gear - an amulet, in this case. We're also including some new daily rewards, rerolls for the Dominion Tower and improvements to two of the older, more neglected desert weapons.

Demon Flash Mobs

   The demons have entered an arms race! Unknown to many, demons don’t just follow the word of Zamorak – far from it. Demons are looking to strengthen the presence (and power) of their chosen god, and - in late January - you’ll be able to intervene...if you dare. These demons are summoning and empowering their most powerful generals to ravage the land; draining blood and harvesting souls for a mysterious cause. This has not gone unnoticed, and a Saradominist priest will need your help!

   Similar to the goblin flash mobs from 2012 (only much, much tougher) you’ll be able to fight groups of NPCs that appear in pre-determined locations (like the Wilderness and other dangerous zones) throughout the world. For those brave enough, new rewards await! This time you’ll be able to kit yourself out with the latest in warrior-chic: the demon slayer armour. In addition to its generous stats - equivalent to dragon armour - they'll also grant you increased XP when fighting demons, and an increased dodge chance when fighting the demon general that spawns at the end of the flash mob.(2)



Squeal of Fortune & Solomon's General Store

   There's plenty of cool content on the way from Yelps and Solomon this January, too. To complement the soon-to-be-released God Statues Distraction & Diversion, we'll be releasing Construction training packs on the Squeal of Fortune, giving you a chance to score some handy materials for improving your POH. There's also two sets of awesome-looking kalphite armour overrides, so you can get in touch with your inner invertebrate.  buy or sell Guild Wars 2 gold     C9 gold

  There's loads more to come as well as these: weekend boosts to Summoning XP from lamps and bags of cash from Yelps, and abduction teleports and some wickedly demonic armour from Solomon. If you fancy treating yourself to a few spins on the Squeal of Fortune or something sweet-looking from Solomon's Store, January's the time!

Have fun!

Mod Mark

Discuss this here.

What is a 'Behind the Scenes' article?

Behind the Scenes is a sneak peek at the planned game updates that we hope to launch in the coming month.

This, however, is only a plan; not a promise that a particular update will be released in a particular way or at a particular time. To get you the highest quality updates as quickly as possible, we usually keep on tweaking and testing right up until the moment before release, so sometimes things change or take a bit longer than expected. We aren't afraid to change our plan if necessary, as we will never launch an update before it is ready.

Thursday, January 3, 2013

"Dragon nest" catastrophe beta! Challenge large inventory of Sharon Lair



   "Dragon nest" 2012 annual piece of information "Dragon! Green Dragon! Salon!" Open a catastrophe beta! Al Eritrea mainland brave brand new lair experience completely different from any previous lair of fighting. In the history of the most pure blood of the Desert Dragon, one of the most challenging levels, sparking public Warriors conquer Sharon passion! Recall with the the team fight spacecraft points, came to the desert oasis of rest, but had to stop at the the 5 ancient shrine, even desert dragon shadow not seen! However, we will never give up! Know ourselves, to know yourself! Next, let's look back against Desert Long before you have to experience a few necessary stage! (1)



Guardian the airship: first tough!
First of all, must enter the "Dragon nest" Desert Dragon Lair stage is the guardian of the gateway to the desert of the airship. The road is not easy to fit the shoe will call out its minions. "The banshee Wong Houyitaila to block the road warriors forward. Of course, you need to beware female of demon Emperor Houyitaila the tornado, when her blood leaving only the last one would help her summon death lords Achema DS. Warriors just eliminate the Banshee Queen like, pay attention to avoid the death lords Red Alert regional and super typhoon, female occupations of the poor defense of the latter will cause great harm.

    Next, the spacecraft will lead the Warriors to the desert, must defeat the guards here, the five Shrine caregivers into the Desert Dragon habitat. They are the canyon surveillance by Abdullah, the of storm dominated by Wu Zhu, ghost flower Iqbal Nice fit the shoe Khazar and faithful admirers Kaji Fu. (2)



The highly toxic scorpion: Canyon monitoring Abdullah!

    I believe that a lot of players will choose to Mushroom Rock Canyon as the first stage of the pioneers second crossing the, mushroom rock canyon BOSS Canyon monitoring by Abdullah. BOSS morphology is a scorpion, beginning out will pop out of the ground, and then hit the ground full screen vibration caused harm. BOSS will use the poison ball attack, we pay attention to the foot of the animation effects like in advance. The big scorpion will form highly toxic areas and pull people into the deadly poison wall! However, I believe that you will come up with a way to deal with Abdullah resourceful. (3)



The [terrorist lion scorpion: Storm dominator Wu Zhu]
Presumably, this is the most contact Guardian, it is guarded Storm Lookout Storm dominated by Wu Zhu. The other lion scorpion, ZHU Wu will use the straight-line impact, and specializes in the use of light ball light rain attacks and sent flying through the air, and will release the track shells, mirrors can not be blocked, two Block can resist. Rendering Wu Zhu attack posture, there are two slow motion, a linear striking another Alienation typhoon. This slow-motion effect, Wu Zhu attack effect increases the fear of death, and to the brave have brought enormous psychological pressure. (4)




And flexible to fit the shoe: Khazar]
The BOSS will find relatively familiar to me, because of the hurdles in the first off the spacecraft, will see it summon monsters to destroy the spacecraft. Inside its lair, warriors need to open the roads, and to fit the shoe Zhaer Ha also onrush, this is like the beginning of the Green Dragon, except this time the warriors open. The last roadblocks need warriors the bomb barrels mobile to bomb heap in front of the full set of five bomb will explode, then will fit the shoe Zhaer Ha leads to a circular Shahai, we need uniforms here. It will use bombs and the sand sea attack, warriors, and with your solidarity with the challenges it! (5)



【The deadly specter flowers: Iqbal Nice]
See the BOSS, will make people feel shivers. It in the barren courtyard of the mist, a people desperate place. Warriors fighting venues will leave a small piece of land, surrounded by death surrounded by magma field. Ghost flower Iqbal Nice will continue to put you into the outside of the four flowers will continue to interfere with you. Each of the attacks are fatal blow was sustained burns also make your combat effectiveness declined significantly, these are important reasons to stop the second crossing caused a lot of warriors.

【The last patron saint: loyal admirers Kaji Fu]
After the defeat of these guardian, you will encounter face the "Dragon nest" desert the Long Zha Kade last impede right, its faithful admirers Kaji Fu. Living in Zambia Dragon Temple of checkpoints, and other Shiren the faithful admirers almost all Shiren the trick, the laser strikes the ground, scroll waving huge body undoubtedly become the the last patron saint of the desert dragon veritable ! (6)



After 5 Temple checkpoints are raids, the desert dragon will break the seal out. Of course, you know, the real battle has only just started!
The doomsday alarm bells in the ears muffled sounded! Regardless of whether the sun will rise again, "Dragon nest" warriors! This is bound to field fighting hard! Possessed by the soul again, let's go with Dragon!

Monday, November 12, 2012

In PVP where to go: blue post reply players concerns


     Lucky Charm system new fall and do the day-to-day to have a good mentality, PVP where to go: recent player concerned.
The elderly of luck talisman
Q: into the MOP to the elderly luck talisman piece of equipment did not come out, this is called the new system?
A: I'm not big agree with this view of the "new system", and you think this reward system that should make you think what what.
     In fact, the new system of incentives and weekly The BOSS kill 2 times the effect is no different. Lucky Charm to give you an extra dice opportunity, falling list also no change, neither more, no less.
So, every week you do the BOSS who won an extra dice opportunities. This is really a new mechanism, but it also is not a guarantee you ROLL want items mechanisms. This system should not be too easy, we just want what those players did not get to get a little compensation. BOSS drop mechanism thought after all these years has never changed, the new mechanism will not deviate from this route.
    At the same time, we also find ways to make this system more natural, not a one-time role excessive enhance. Lucky Charm ROLL always gold or do not need something really sucks, we consider to add some baby dropped or horse.
Q: I very much hope that anger sum gun sister Specialization out based on the current equipment.
A: originally ah. Repeatedly confirmed this mechanism to the development team. However, the reaction of the players is very tangled. In short, if you get the equipment instead of your current talent to Apply, then that is a bug. Please submit a report in bug reporting, I apologize here.
Q: Originally 28.5G very common, increased drop makes equipment swap rate lower.
A: No, the chance of equipment will not be reduced due to the addition of an additional aggregate / pets / props.
PVP gear problem
Q: San Liangxia shot dead, what do you want. Do not tell me "on skills, skills at or will die interesting? Remove the honor caps before the full level!
A: After the full level sets manufactured the PVP equipment to meet your requirements. Involved in the control or treatment as long as you take to the battlefield to fight, then the chance of winning will improve. If you feel that we can not do, you can own cannon fodder as other teammates hit you is tantamount to avoid injury to the companion. Just to the front you will be able to be assigned to Honorable Kills for more honor. Bad equipment players should go with a large force, many hands point total can live long starting point role.
See more playing the Raiders can improve your skills.
Players and installed high-competition is something everyone must experience. Installed low not an excuse to let you hang up on the battlefield.
Q: the battlefield hang up? Funny. Into the battlefield found that half of the half-hook script you have in any mood to play.
A: We have been committed to making PVP more fun, your reaction is a big problem.
The game itself its own reporting system. This system significantly reduces the number of hook. You brain spray also can not solve the problem here, but we do know that the script can automatically into the battle to lift AFK, but more Report useful.
Q: Are you serious?
A: I say is true. Good fight must be able to eliminate the gap between the part of other equipment. Even roll, you also count the Road.
Edit: I said "cannon fodder" is not let you to die, to interrupt, disrupt, to help attack have underestimated the role of the entire battle.
Control skills feedback
Q: You actually real equipment the fire rain coma effect, 500% attack range. This is a CD coma. Without interrupting the skills to be able to interrupt you 2-3 spell. Must be cut!
A: 5.1 patch read: "Rain of Fire no longer interested in was hit three times the target to produce a stun"
Q: Nakatoir, but fortunately, you can also be considered a PVP players. But the answer how are you "you can dodge this skill. We are not here to teach how anti-control. We need some practical skills, and to reduce the duration of coma / silence effect.
A: I did not mean to teach you how to PVP, but I do not always say that. "You made a mistake!" I'm just in a process control ideas. I did not say these things we do not change, but some we're not going to change.
Q: spell counter is a NC skills, you do not really think this directly silence skills very high-end, right? At least the majority of people feel that this skill is no brain.
A: In addition a paste this somewhat elaborate, you may also feel complete silence (Counterspell) PVP where there will be interrupted for 4 seconds instead of 6 seconds can not use the spells. 2 seconds is very important, more than two seconds for some people is definitely the end of the world.
You also ignore the silent tactical role, such as early prevention control. But I know what you want to say, please continue to give us feedback.
Day-to-day tasks feedback
Q: "did not force you to do the day-to-day". If not for those "must have" drawings, you see how many people do it everyday.
A: I did not. Do not want to learn, do not learn, is to find those who would do up to do, of course you can not benefit from. This is your personal choice, some people put time and effort, in which he will get rewarded.
Is also a reason for PVE purple fitted. You can wait for the group this fall.
Q: good to see the previous post, we have proved that the "drawings and purple fitted and prestige associated is forcing us to do the day-to-day
A: If you really want the equipment, so. The question is: do you really need the equipment? If you want to make money through drawings, then please invest some time and energy. If union demands, then this is the only way you into the high-end one.
That is, even if you really, really do not want to get drawings by reputation, then at least have a 99% probability of players in the same server where you buy the items.
Q: What is to spend 1.5 hours a day to do day-to-day is to work hard. Copy hit 1.5 hours strange not working, do you think?
A: The development team of this consistent understanding. They think that the copy of the drop has been enough to make a return on your efforts. Reputation just to do the day-to-day byproduct.
Q: another example, if you want to ride the cloud Xianglong have to do everyday.
A: give a reason must ride the cloud Xianglong! I think after the big disaster "large" concept gone queen is you put on the largest number.
Q: I think the AFK, I neither want to do everyday do not want to play a random group. Once on shore activities I can do something?
A: pet Battle Scene, challenge, festivals, professional, practicing monks, archaeological, swim scholars ......
Q: So, in fact, you admit that day-to-day really boring, do not reward no.
A: No. I absolutely do not mean that. Do not distort the meaning of the forum administrators. This not only will not let your career become strong, and the futility of our communication.
We just come here to listen to the opinions of players, and give advice based on the information provided by the developer. If our proposal does not help you, it is best to clearly state your truth so that discussions continue. No brain jet never be able to let you achieve the desired effect.
Q: Some people think the game is boring. Do not need to spend too much time inside.
A: Well, how to change it daily will make you feel bored? (Do not say "cut daily" words perfunctory)
Example, MOP's reputation has a set of cycle task, you have a lot of things can be done rather than Shasha this touch that.

Sunday, November 4, 2012

Developers and talk to you for PvP: Panda Man of Mystery


"Panda mystery" launched more than a few weeks time, we would like to share where we think this PvP success, the need to improve the place and in the future some changes. The following content will be divided into three, each one speaking under the matching values, occupational balance, and to disclose some PvP plans.
    Matching value
    I think everyone knows, match the value set in the first place in order to measure the level of players. This data (matching value) is based on the defeat or beat match the value of your players to decide. Combat capacity or performance similar players match can help some players do not yet started old players every meal to beat, also let both players at any level grades can be similar and their own level of players is a must next. Matching value is not a "PvP score value" - its primary role is to match players. We know that a lot of players are asking to reset matching values, we heard the views, had also ready to proceed to do the work done (even before this announcement). Some people think that some high ranking players can not continue playing and enjoying the existing rankings, and even does not cost any effort to challenge other opponents to win the Gladiator title. We believe that this concern does have the possibility, but reset the match value is not the best solution.
    Matching value is a measure of the performance of a player and not a very logical approach to reset the match value at the end of each season or piece of information. Your level is unlikely to be significantly behind in the season between the other players, so re-measure it does not bring special benefits. The match value really is reset, and that before the adjustment is completed you will likely see a lot of old players not players out of the water. To match the value will eventually be returned to a level similar to before, a result of the change will do more harm than good. It is also important Conquest Point caps, the elite reward and Gladiator title depends on your clan level rather than matching value. The increase or decrease in the clan hierarchy are affected by the outcome, for Arena PvP clan level is the most important.
    However, when we carefully look over the existing clan level measurement system, we believe that now the formula fails to make a precise measure of the potential for progress in a season the players. Your level in a season, not by leaps and bounds, your equipment will undoubtedly get better, have a great impact on the strength of your team. We are now on the clan level to make an improvement, allowing players the game has been growth in the clan level speed gradually faster. We also do not have details available for everyone to share, but this change will make has been the hard work of the players stopped playing, waiting for the players to rest on our laurels additional incentives to achieve a higher clan level, and thus better equipped to use them in exchange.
    For example, if Marte is the stupid clan level is 2700 Gamon clan level to 2500. Marte is stupid to think that their clan level is high enough, the rest of the season you can sit back and enjoy. Gamon weekly continues, equipment and gradually improved after the game, they won a lot of games. Because new or clan level, such as 300 points to 2800 points. They are now ranked on more than Marte is stupid. Marte is stupid if you decide to return back to the Arena game, new or rules apply to them, but they still need to win the game to overtake. The design of the new system will not make you a day in order to maintain the level of play, but also prevent some people stopped in the ranking after not playing waiting to finally take the reward. In this system was introduced before the game, we will give you more details.
    We believe that the level of degradation "set formula clan level changes with you have been asking the same purpose, but more constructive. Instead of letting the players every day duplication of effort just to keep the existing ranking (to maintain original score), and we will reward players been involved in a higher level of the clan. Come late in a season, ranked upstream clan also allows more power to participate.
    In order to be able to support this change, we will support in the 5.1 version of the courage, justice points to improve the level of equipment and weapons you raid, Honor and Conquest Points will also be used to upgrade equipment. A full conquest of the equipment of the Gladiator players have bought, now also have the power to keep playing in the 5.1 patch, because he can conquer the number of points to to enhance existing conquer equipment.
    Occupational balance issues
    The game has a total of 34 kinds of professional specialization, I'm not in this for each specialization at the length of 11 enumerate. But I think that the players are most concerned about the problem for everyone to be answered. Of course, this inevitable with my subjectivity, so if I omissions, please bear with me. At the same time, if I did not mention something here does not mean that it is ignored. You will see that we have made changes to the rules in the 5.1 patch notes.
    Beast Mastery Hunter - we think it is very boring, no technical content and fair thing with many big move killed a breath. (I also want to say that we do not blame the any balance loophole players; provide us with the platform, should blame ourselves.) We are carefully considering the various skills of the Hunter cooling time to decide Do you want to reduce the damage of the outbreak. The same time, we will Hunter make changes, without having to switch between making the Hawk Spirit fox guarding. We hope that way you can see more of the survival and shooting Hunter.
Update: We just found a the error causes Qunshou Pentium pet summoned weaker effect than normal pet does not apply to the arena. This also explains why Hunter in the arena in the wild or a copy of the environment than they can make more damage.
     Warrior - we think Warrior burst damage unlike Hunter as out of control. Warrior outbreak and control skills combined but feel a little overwhelmed. We now want to make changes at the same time weaken the outbreak and control. Especially ban Glyph to too strong in PvP. We believe that if you can do it to escape from the Warrior melee attack range, at least this can cast a spell (If you think this is unacceptable, you can choose stormhammer talent. Concussion broken, the deity as a Warrior down to earth and reckless mentioned many times, we will also be considered for these.
    rogue - we still think rogue damage output in PVP point - some professional output is a bit too high, we will make other changes in priority to solve this problem. The rogue attack tools and skills we are satisfied, but at the same time we also realize that some of the old mechanism has been updated, the more energetic of the mechanism overshadowed. Mobility and we will rogue operation to make conservative improved.
    Mage - Mage outbreak injury and control, we will make the cut. We had hoped that some control skills on talent, allowing the player to make some trade-offs on crowd control. But this is not enough. We greatly improved spell lessons cost, in order to allow players to use it more tactical, rather than blindly. We also tried the deep freeze Frost bombs and Pyroblast to make adjustments to reduce the damage and control of their outbreak.
    Monk - We know that some players in the arena for riding the wind if there is enough competitive expressed misgivings. Monk is more difficult to master professional, not require a short learning curve. The riding style PvP in addition can be described as very lucrative, only players who have not seen this regard. Of course, we would very much like to see the new career high popularity, but we are also very conservative because of the occupation of PvP and PvE monopoly, a lesson has a Death Knight launch. We want to do any interference is still its development in the next few weeks, not monks, but we will also pay close attention to the trend of the development.
    Treatment - we very much agree with the non-therapeutic specialization of the treatment should not be deprived of job opportunities and specialization of the treatment. Should be able to cope with this specialization as Shadow, elements and balance the need for treatment ---- which is one of their strengths ---- they in any case is not a substitute for a true healer. The envisaged changes the PvP power bonus will depend on your specialization. At the same time, we also worry about the amount of treatment will not be too high, even if it is true healers. Especially PvP strongest recovery Shaman and Holy Paladin. After the outbreak of the Hunter, Warrior and Mage hurt down, we may also proceed to the PvP treatment debuffs changed from 15% to 30%. Of course, before the outbreak of injury problems to solve out, doing so is obviously not logical.
    Control groups - now, we are still relatively satisfied with crowd control skills. We will try not to add to any specialization any groups superimposed control skills. But because of the players too much choice in the hands of groups control, crowd control spell PvP players to master the total has increased. To this end, we rather doubt, we will pay close attention to this trend.
    The outbreak of the damage in the outbreak of the damage - in addition to the Hunter may Warrior and Mage is out of control, and others are still manageable. The other players named to: Destruction, Frost Death Knight Shadow Priest. We are on the list of close observation, but does not have any changes can be for everyone to share.
    PvP forward-looking
    Our development team is being developed and produced content, as usual, is not ultimately integrated into the design of the game, we do not want to do more to disclose. This is also because to be postponed or canceled designs tend to make players feel that we have been in a "rubber check". So, please understand I said some of the design may be the next patch after one or will not appear. These are the idea that we are, where appropriate:
    Control failure UI effect - this is the one we want to join has been, is finally nearing completion. Assuming that your role is in a state of fear, you soon realize that your role is fear, because he is running around aimlessly, skull head also having a random chatter. However, if you are dizziness, silence or disarm all of a sudden, you might not know what happened continue keystrokes, cause you do not get any reaction turned to think that the game is a problem. The control lapse UI guarantee we can always know what in the way you perform a certain act. Whether leveling alone or under a copy of the players can benefit from the most benefit of this new setting, or PvP groups.
    The Rated Battlegrounds participation award - I think any one played for some time PvP players will experience then a final score similar to the canines Battle. Meanwhile, we are able to bring players so a victory or defeat Gordian game regret for some of the players involved can not get anything in return. So we want to give that to give these players a little bit of comfort for the reward. The awards will be based on the final score is determined to prevent it people are abused and lead.
    Dungeons manual battlefield and arena map - presumably PvP veteran already familiar with all battlefield and arena map, but we feel that in the manual of the underground city if they can join the main goals and structure of these maps, still in the exploratory phase allows novice can find opportunities faster.
    Improved scoreboard - Some people might think this is a bit redundant, but we feel that little improvement can still play a good effect. The battlefield after ending too static, people feel a little old-fashioned, there is nothing new. We want to win the player sees the "You've won!" This a few characters, along with a more interesting scoreboard.
    A more integrated battlefield classification - our existing technology has been able to reduce the Item Level for players to enter the challenge mode, you also may know that we raised for the players involved in the raid test item level. We want to use this mechanism to adjust the level of high and low level range players. For example, we can let the players have increased to 19 in the 15-19 level range battlefield. If the design is ultimately successful, we can compress the low-grade range, or even reduce the queuing time.
    Match - our battlefield matching system since its inception has been amended several times, no we developed the Dungeon Finder and team finder we follow the development of advanced technology can be applied to this. The initial battleground queuing system designed to focus on speed, because the people are all the time queuing in a server. If the use of a new technology, we will be able to further ensure that each team has a certain amount of treatment or a more rational allocation of career.
    Honor and conquest Upgrade Items - we are talking about a number of players to upgrade their raid equipment courage points. And, as mentioned before, we will allow PvP players improve their honor, honor or conquest points or conquer the level of equipment.
    The Rated Battlegrounds team to reduce the number of - we still do not want to let the individual players queuing up to participate in the rating battlefield contradicts cooperative groups PvP original intention, the end of the day, rating the battlefield just reward better equip ordinary battlefield. But we also heard a group of 10 people into Rated Battlegrounds sometimes more difficult. Our vision is to allow five players to group together against another team composed of players from five. As a result, the configuration of the team is quite balanced and perfect. We have a crazy idea is that in Gilneas small battlefield open 5v5 options.
    Tol Barad and Wintergrasp - we are discussing whether or not to do these two PvP map 90 version, to let the players lining up to come in to get honor points. Like I said, these are many developers are studying ideas rather than real changes in the patch, some of which may not be actually used. Looked after, tell us what you think, whether the direction of our improved walking in a formal on, or that we're missing some very significant PvP you think. About PvP balance has been a very subjective thing, although we hope that this can be done, a lot of time alone been to strengthen or weaken the role and can not play a real effect. Even cause worse problems than the role imbalance.
    Greg Street "Ghostcrawler Lead Systems Designer for World of Warcraft. He had never in the game in order to get the trophy mounted female players.